Spirit-Turning Festival

Spirit-Turning Festival #

Background #

Traveling (or wandering) for whatever reason, you’ve ended up in the small town of Selfas, a fairly quaint village built around a giant stone cathedral. When you arrive, you note that the place is very busy, with houses being rented out to others who seem trustworthy enough, and the small inn being completely full. During your stay, the mayor, a very nervous looking man by the name of Jerrik Edwards approaches you and asks but one favor: “Will you please, please act as an additional member of the town guard?” As fortune (or misfortune) would have it, there is a festival occurring on the morrow and he is in desperate need of people to keep the peace, should anyone get too rowdy. He has nothing to offer besides a decent amount of money and otherwise you’re free to use your own equipment but please don’t kill people. He further explains that the festival, known as the Spirit-Turning Festival, is very important to the livelihood of the town, and it’s important that no one gets too uppity. You get the sense that something is up, but you’re not sure exactly what… (once you’ve made your character, I will allow you to retroactively roll Insight, but either way, you still accept the job).

You are expected to:

  • Participate in the festival (Jerrik was very insistent about this one, “Please, have a good time!”),
  • Keep the peace,
  • Investigate any ‘suspicious’ things (Jerrik was very insistent about this one, too, “Always shady figures around during these things.”).

The rulebook itself (this is a gdrive link).

See Character Creation and the Rules Primer.

Also refer to house rules and skill changes.

Other #

  • If you’re unsure if a skill or something else will be useful, ask.
  • There will be no magic. Mostly because I don’t feel like dealing with the character creation aspects of it.
  • If a career grants accessed to a removed / modified skill, let me know and I’ll just very quickly throw in a replacement. For cultures, see below.

Culture Skill Replacements #

Barbarian #

  • Add ‘Performance’ to the list of selectable standard skills at the end.
  • Remove ‘Musicianship’ from Professional skills, replace it with ‘Art (any).’

Civilized #

  • Replace the Standard Skills with: “Conceal, Deceit, Influence, Insight, Locale, Willpower; one of Drive or Performance.”
  • Remove ‘Musicianship’ from Professional skills, replace it with ‘Sleight.’

Nomadic #

  • Add ‘Performance’ to the list of selectable standard skills at the end.
  • Remove ‘Musicianship’ and replace it with ‘Art (any).’

Primitive #

  • Add ‘Performance’ to the list of selectable standard skills at the end.
  • Remove ‘Musicianship’ from Professional skills, replace it with ‘Art (any).’